1. It can be used for educational purposes, along with traditional teaching content, to learn and practice the logical thinking skills at the ages of 5 and above. Hence, this educational game can be used in all schools and universities.
2. It is used in training and capacity-building centers, especially for general skills such as logical thinking and problem solving, either in government institutions such as universities (faculty development centers) or private training centers.
3. The public can use it in the form of a recreational game that can be shared by all family members as it helps them develop and maintain their mental fitness indirectly and interestingly.
4. It can be played in sports centers that provide mental fitness enhancement along with physical fitness programs.
5. It may be useful in treatment and care programs in mental and psychological rehabilitation centers (needs detailed study).